
The game yields 4 Weapon Mods from the orange ball ( Assault Rifle Ultralight Materials, Pistol Power Magnifier, SMG Power Magnifier, Sniper Rifle High-Velocity Barrel), the plush volus doll from the purple ball, and up to 7 music tracks for the Personal Apartment from both the blue and green balls before defaulting to credit payouts. This will always happen for two consecutive green phases before it reverts back to green only. Sometimes, the green phase will be split in half, with the first half being an orange orb. It is almost impossible to come up empty-handed unless the claw was never even moved from the general region of its initial position or is anywhere along the extreme left.Īfter a random setup, the orbs will change colors simultaneously, alternating between green in one phase and blue or purple in the other. Whatever ball that happens to be closest to the claw gets magnetized even if the claw is nowhere near it. When the time's up, the claw still extends downward. The player is given 20 seconds to pick a prize. The orbs have 4 colors, each representing a different prize tier (green, blue, purple, orange in ascending order). The Claw Game consists of moving a claw above one orb of shifting colours in the claw game machine and selecting it. When meeting with Jacob Taylor, Shepard can fight him as an adversary controlling the orange mech. This strategy can net the player an average of 100 points per round. Immediately falling back to a defensive posture will prevent unnecessary damage. For example, use a blocking posture until the opponent begins to charge a punch, and then land 3 quick jabs to interrupt the opponent's charge. Beating the high score held by Aria T'Loak yields an Assault Rifle Thermal Scope mod.ĭefensive strategies are useful here. The fight continues even if the fighters lose their heads, and player bot heads don't regenerate in succeeding rounds.

Their punches also increase in power progressively.Ī normal punch is worth 3 points, a punch that lands on a dazed bot is worth 4 points, and a punch that lands on a defensive bot is worth 1-2 points. The difficulty stems from the fact that the player bot regenerates only part of its health after each match, while the next enemy always has a full health.

Face down a new villain before catching up with old friends from Mass Effect 1 and 2.In this arcade game, two mechs – one controlled by the player (blue), another CPU-controlled (orange) – engage in a simple boxing match, and the player must keep on defeating the increasingly harder opponents to attain a high score.

Subscribe to the show for more Mass Effect 3 videos: Ĭommander Shepard and the Normandy crew get a much deserved break, but their shore leave is short lived. Show your support and 'LIKE' the video - It helps a lot.įor all Mass Effect 3 videos, click the playlist here: If you'd like to meet up for lunch, I'll be in there Citadel arcade area.
